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He’s Shivam Bhatt, who with his friend Phil DeLuca runs Commanderin’, a popular podcast on one of Magic’s fun formats. He knew I loved Hearthstone, so he figured I’d be into Magic. He just beat me in a match with a new deck he brewed last week.īut beginning last year, a friend of mine began pestering me to get into Magic: The Gathering.
#Magic the gathering how to#
We taught each other how to play last year, and he digs building decks.
#Magic the gathering tv#
As my oldest son learned about the monsters from books and TV shows and started collecting cards, I decided it was time to get him into the card game. I had a built-in hatred of this franchise thanks to a former coworker (as I detailed here in 2013). When I later added The Elder Scrolls: Legends to my rotation when Solforge died, I still didn’t turn to paper card games, even though it’s clear that at this point, I enjoyed them. When I got the Hearthstone and Solforge bug in 2013-’14, I didn’t go down to my local game store and check out card packs. With a little help of my friendsįor years, I had little interest in Magic. While I dabbled with Star Wars in 19, once Spellfire died, so did my collectible card-playing hobby. But in its wake came a number of great cards games, such as Pokémon, Yu-Gi-Oh, and the late Star Wars: Customizable Card Game. And then Wizards of the Coast acquired (or saved, as some of us view it) TSR, and our Magic: The Gathering overlords won. Nor did it sell.īetween TSR’s problems and Magic: The Gathering’s success, it didn’t take long for Spellfire to fizzle out.
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It was the second CCG on the market, and while I enjoyed it and had a lot of fun with it, it wasn’t as good as Magic. So TSR came up with its own take on Magic: The Gathering, releasing Spellfire in 1994. TSR, D&D‘s original owner, wasn’t in strong shape, and it seemed like every comic and game shop that sold D&D gear was devoting more space - on the shelves and on tables - to Magic. It was a smash hit, so much so that role-playing gamers like me feared for D&D‘s future. Then Magic: The Gathering hit the scene in 1993 and flipped over the tables. Spellfire supporterĭungeons & Dragons has long been my tabletop jam. I’ve even gotten into the tabletop hobby, buying dozens of ships for the X-Wing: Miniatures and Star Wars: Armada games and turning my closet into my gaming hoard.Īnd yet, it turns out Magic still had a place for me. Here’s what this Magic: The Gathering virgin has learned after a couple of months of playing Arena on his PC. Little did I know (then) that Wizards of the Coast would save that role-playing game.Īnd as the years went by, Magic just never grabbed me. One of the reasons I never got into Magic was that I was afraid its dominance would kill TSR and my beloved D&D.
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I’ve gained enough confidence to create my own decks - and win with them. I’ve been playing Magic: The Gathering - Arena during its closed beta, and over the last three months, it’s clicked with me. Three top investment pros open up about what it takes to get your video game funded.